If into a tough matchup where you can’t kill early or into a perma ganking jungler, then poro ward is viable too. Sudden Impact: This is great with how low your e cooldown gets late game, and is better than taste of blood due to having enough sustain in the resolve tree already, and is better that cheap shot as it only procks off of W, which has a long base cooldown and is your last ability to max.Įyeball Collection: A bit self explanatory, allows you to snowball a bit harder. To Start with the runes, we’ll go over your primary Rune page that you will be taking in most, if not all matchups ElectrocuteĮlectrocute: This is the best rune on Graves mid for a strong landing phase, and compliments your ability to get an early kill, get early harass, and perform a one shot combo at lvl 6. TL DR: Graves mid is a suprisingly rewarding and fun pick, and it’s offmeta-ness is great His largest strength lies in his skirmishing skills, however, as he has the ability to gain prio like it’s no ones business, and then has supportive abilities in his W and passive, and offensive abilities for the rest of his kit, so your jungler can get crab and then you’ll be on their good side for the rest of the game. With Regards to the champ himself, he has a few tricks up his sleeve He has a small advantage in Pick Ban due to him being commonly played In the jungle, his lvl 1 and lvl 2 is very strong with Electrocute and can net you First Blood or an Early Kill pretty easily, With Crit he scales pretty well and can 1v9, and with demolish he can punish roamers by taking their tower at 8 minutes and can get a free plate off of their back. As Graves is the Father of all ADC’s, being so old that the role isn’t good enough for him anymore, the new ADC items work well with him and his kit. The largest thing for graves mid, much like a lot of new off meta picks, is the S11 item changes, more specifically, the improvement of ADC Mythics. You'll need plenty of Long Swords for your build, so if you find yourself back at base with 350 gold, make sure to pick one up rather than wait for a more complete item.There are several reasons why graves mid has become more of a viable pick than ever, and I’ll go over a few in this section.Collateral Damage has an extremely long range, and can hit distant targets over the environment.You can use Quick Draw and Collateral Damage to hop over a wall if you place your back to it.A well-placed Smoke Screen can prevent enemies seeing what is happening during a teamfight.Youi can Flash immediately after using End of the Line so that it deploys to your destination.End of the Line returns directly to its initial position if you throw it at a wall - use this as soon as possible so that your opponent can't dodge the second shot. Make the most of your passive in the jungle to avoid losing unnecessary health when clearing.First Back - Start working towards your Youmoo's Ghostblade ahead of Immortal Shieldbow.Level 2 - Take Q - End of the Line, for area damage and even more jungle clear potential.Level 1 - Take E - Quickdraw, for the faster jungle clear.He's a good duelist, but in the early game is best when helping a laner outnumber their opponent. He can play as a standard jungle ADC, similarly to Kindred, or he can play a more assassin or utility-oriented build for strong lane control. Graves is a multifaceted jungler, with exceptional clear speed and solid gank rhythm.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |